I sat down yesterday with the intent to design a "30-Minute Roleplaying Game"--where I give myself 30 minutes to devise and type up a super-simple RPG--but I found myself with ideas that I liked too much to put in such a quick little mini-game.
So, instead, I'm going to try something completely new for me. I'm going to try to design a game in public.
Each day, I will spend an hour or two working on it, and each week day, some new bit of mechanics or setting information will be posted to the message board connected to the website I've established to support my upcoming book, 150 Movies You Should (Die Before You) See. (I don't want to clutter Cinema Steve with too much RPG stuff... for all I know, I'm the only one here who cares about such geekery!)
I will, however, toss out the general setting here. Feel free to comment. If it sounds too silly, maybe I'll think of another backdrop/framework for the game to unfold within. (This is but one of three different settings that I think the game I have in mind will work for.)
A Roleplaying Game of Phantoms and Fast Cars
The disembodied spirits of the dead roam the earth in packs, craving electricity wherever they can find it to keep their shadowy forms intact. They hunger in particular for the bio-electricity generated by human bodies, but they will drain anything. The only way to stay alive is to keep moving, to keep ahead of the hungry ghosts. And to do that, you need a fast car. Welcome to the United States of America in 2013 where the dead travel fast, but you can survive by putting the pedal to the metal and barreling through the night at 90 miles an hour.
(BTW, if you're interested in seeing what a "30-Minute Roleplaying Game" is, drop me an email at email@example.com with the header "SM-30" and I'll send you one in pdf format, free of charge.)
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